Reality – Version 2.0
AR & VR Content Creation
Crafting Augmented & Virtual Reality products to help you set Your Business apart
IIM Interactive Instruction Manuals
Transforming your printed and digital instruction manuals into an interactive augmented reality app.
Simply send us a PDF Version of your product manual and we will convert this to your own app accessible globally on IOS or Android.
VR Time Travel
The worlds first time travel agency, where and when will you go to this year?
Imagine being able to step into your own time machine and immerse yourself in a place and moment in time. Our VR Time Travel agency are already making this a reality.
What We Do
Whether you need a VR or AR application for entertainment, training, education, visualization or marketing, Metaverse42 can provide you with the complete solution from storyboard through to final delivery.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user’s physical presence in this environment.
Handheld display AR promises to be the first commercial success for AR technologies. The two main advantages of handheld AR is the portable nature of handheld devices and ubiquitous nature of camera phones.
360-degree videos, also known as immersive videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras.
Metaverse42 AR Showcase
Curious about possible applications of AR technology? Check out the video below or download the Metaverse42 Augmented Reality Showcase App and view the image here or a full page version image through your smartphone or tablet device.
AR can be used to enhance concert and theater performances – while films produced for VR permit the audience to view a 360 degree environment in every scene.
AR & VR technologies can be used to facilitate collaboration among distributed team members via conferences with local and virtual participants.
In educational settings, AR can be used to complement a standard curriculum. VR can provide learners with a virtual environment where they can develop their skills without the real-world consequences of failing.
Travelers can use AR to access real time visual and audio informations regarding a location, its features and comments or content provided by previous visitors.
VR has the possibility of changing how we view live music by allowing the audience to be right up front their band or to attend virtual concerts.
Virtual reality presents a unique opportunity for advertisers to reach a completely immersed audience. AR is used to integrate print and video marketing.
AR can aid in visualizing building projects. Computer-generated images of a structure can be superimposed into a real life local view of a property before the physical building is constructed there.
Virtual reality adds more dimensions to virtual prototyping, product building, assembly, service, performance use-cases. This enables engineers from different disciplines to view their design as its final product.
According to a recent report from Goldman Sachs, healthcare could be one of the next markets that VR/AR disrupts. Already, VR devices are being used in clinical therapy, and the results have been positive.
Of consumers see clear benefits in using AR devices in their daily life and at work.
The number of active VR users is forecast to reach 171 million by 2018.
Expected annual growth of the number of AR users over the next 5 years.
Million AR/VR headsets may be sold annually by 2020.
We develop content for all types of virtual reality headsets and virtual reality goggles. Considering how many different AR & VR platforms are there, commercial applications are virtually endless (pun intended).
The Oculus has a stereoscopic OLED display, 1080×1200 resolution per eye, a 90 Hz refresh rate, and 110° field of view. It has integrated headphones which provide a 3D audio effect, rotational and positional tracking. The positional tracking system, called ‘”‘Constellation’, is performed by a USB stationary infrared sensor that is picking up light that is emitted by IR LEDs.
Microsoft HoloLens is the first self-contained holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you. Specialized components—like multiple sensors, advanced optics, and a custom holographic processing unit—enable us to go beyond the screen.
Designed to be fully functional with the PlayStation 4 home video game console. The Sony PlayStation VR system can output a picture to both the PlayStation VR headset and a television simultaneously. PlayStation VR works with either the standard DualShock 4 controller or the PlayStation Move controllers.
This is where VR starts, Get it, fold it and look inside to enter the world of Cardboard. It’s a VR experience starting with a simple viewer anyone can build or buy. Once you have it, you can explore a variety of virtual reality apps that unfold all around you. And with plenty of viewer types available, you’re sure to find one that fits you just right.
Samsung Gear VR
The Samsung Gear VR is a mobile virtual reality headset developed by Samsung Electronics, in collaboration with Oculus. When in use, a compatible Samsung Galaxy device (Galaxy Note 5, Galaxy S6/S6 Edge/S6 Edge+, or Galaxy S7/S7 Edge) acts as the headset’s display and processor, while the Gear VR unit itself acts as the controller, which contains the high field of view, as well as a custom inertial measurement unit, or IMU, for rotational tracking, which connects to the smartphone via micro-USB.
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