We can Help Your Business Conceive and Implement Augmented & Virtual Reality Software Solutions that will you set you apart from Your Competition.

Whether for Entertainment, Training, Education, Visualisation or Marketing, we can Guide You with the complete solution from storyboard through to final delivery.

Metaverse42 Development

Footfall Live – ‘Shopping Gamified’ is a dynamic feature-rich augmented reality app that helps you to drive footfall to your venue. Seamlessly linked with live Fintech Solutions this is the ultimate commission only based marketing solution.


Augmented Ink is an app for bringing any printed media to life with interactive holograms using Augmented Reality.

Hunt Live is the ultimate live treasure hunt that uses augmented reality to dynamically bring your event to life.

Add your own locations and targets as well as advanced features such as Geolocking, Timers and Hot Cold Zoning.

IIM Interactive Instruction Manuals allows you to Transform your printed and digital instruction manuals into an interactive augmented reality app.
Simply send us a PDF Version of your product manual and we will convert this to your own app accessible globally on IOS or Android.

Project Qmeleon allows you to seamlessly remap textures and colours onto any surface in realtime and any lighting environment using Hololens or MagicLeap.

Divesite Global is basically SatNav for divers, but as satellites don’t work underwater it uses Augmented Reality to guide you around your dive site.

Our VR Time Travel agency is already making this a reality. Experience history, as it happened, when it happened with the worlds first time travel agency.
Imagine being able to step into your own time machine and immerse yourself in a place and moment in time. .

AR Board Games helps creators of board games bring them alive using Augmented Reality.

Imagine your favourite board game brought to life and expanded beyond its current limits. Talk to our team about the possibilities.



AR can be used to enhance concert and theater performances – while films produced for VR permit the audience to view a 360 degree environment in every scene.


AR & VR technologies can be used to facilitate collaboration among distributed team members via conferences with local and virtual participants.


In educational settings, AR can be used to complement a standard curriculum. VR can provide learners with a virtual environment where they can develop their skills without the real-world consequences of failing.


Travelers can use AR to access real time visual and audio informations regarding a location, its features and comments or content provided by previous visitors.


VR has the possibility of changing how we view live music by allowing the audience to be right up front their band or to attend virtual concerts.


Virtual reality presents a unique opportunity for advertisers to reach a completely immersed audience. AR is used to integrate print and video marketing.


AR can aid in visualizing building projects. Computer-generated images of a structure can be superimposed into a real life local view of a property before the physical building is constructed there.


Virtual reality adds more dimensions to virtual prototyping, product building, assembly, service, performance use-cases. This enables engineers from different disciplines to view their design as its final product.


According to a recent report from Goldman Sachs, healthcare could be one of the next markets that VR/AR disrupts. Already, VR devices are being used in clinical therapy, and the results have been positive.

Video Games. The gaming industry embraced VR/AR technology. Our sister division GamestormVR joined the party by developing and publishing SteamHammerVR – The Rogue Apprentice  – a story-driven, virtual reality steampunk game based in Victorian London 1892.

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